IntroductionWitchery is a mod by Emic oniph. It adds traditional wiccan paganistic magic, aspects of necromancy, and the real functions of witch potion brewing for players to tinker around a cauldron, throwing ingredients in to achieve different effects for use in utility, combat, and otherwise to brew potions
Other features include altars to draw upon nature within magical reserve to spend on projects offered by the mod- and many forms of foliage, flora and fauna for decoration and contribution to this altar in question.
The darker aspects of the mod involve ritual sacrifice, actual circle magic, performed using string in place of salts torches for candles etc- for summoning, binding and bargaining with fiends- or as they're better known- demons from the nether.
Other features include astral projection, Lycanthropy and Vampirism respectively for endgame prospects. Ingredients used in this mod can be grown and raised in farming- as well as some of these being pre-existing items- if you're aware of the chant the witches in the play Macbeth sing then you've already got a good idea of how Witchery Operates with it's potion brewing.
This mod also adds in Villager guards to villages, as well as witchunters out for the blood of the supernatural that accost the innocent- and village walls and guard keeps to the world gen- something that works EXTREMELY WELL with the Mod Gravestones and it's undertaker and Structure spawners such as reccurent complex, and Atromicstrykers ruins- This actually has the capacity, alongside the ilk of Millenaire to outright manifest in ingame city if one is lucky enough.
New Witch Mobs can be found in the houses in the game, as well as stone-henges, witches circles, and the enigmatic, infamous russian lady herself- old Baba Yaga- and a good reason to kill bats.
|spanish moss||grows like vines at a faster rate|
|ember moss||spreads on the ground and set you on fire if you stand on it|
|mandrake||When harvested a small mandrake (r.i.p headphone users) will be spawned|
|glint weed||emits light|